std.audio_data
namespace std
namespace std::audio_datacode
These structures are useful for representing chunks of audio data with a known samplerate. They're useful types when you're declaring an external variable which is going to hold audio file data or generated waveform data.
Note that ducktyping is used for the types of externals which contain audio data, so you can use your own classes as long as they contain a couple of fields which can hold the frame data and a sample rate. If you need a struct for audio data with more than 2 channels, you can just declare your own type using an appropriatelysized vector for the frames.
Structs
struct Mono
Represents a chunk of mono floatingpoint audio data.
Type  Member 

float32[] 
frames 
float64 
sampleRate 
struct Stereo
Represents a chunk of stereo, interleaved floatingpoint audio data.
Type  Member 

float32<2>[] 
frames 
float64 
sampleRate 
processor std::audio_data::SamplePlayer
processor std::audio_data::SamplePlayer (using SampleContent)
This processor will play chunks of audio sample data with a speed ratio applied.
It provides input events to set the audio data, speed ratio and other properties to control playback.
The SampleContent type must be a struct containing a 'frames' member, which is an array of audio frames, and a 'sampleRate' member with the original rate of the audio data.
Endpoints

output stream out (SampleContent::frames.elementType)

input event content (SampleContent)

input event speedRatio (float32)

input event shouldLoop (bool)

input event position (float32)
Variables
Type  Variable  Constant 

SampleContent

currentContent


float32

currentSpeed

1.0f

float64

currentIndex


float64

indexDelta


bool

isLooping

false

Functions
content
event content (SampleContent newContent)
speedRatio
event speedRatio (float32 newSpeed)
position
event position (float32 newPosition)
shouldLoop
event shouldLoop (bool shouldLoop)
main
void main()
std.envelopes
namespace std::envelopescode
Utilities for calculating and applying static and dynamic gain levels.
processor std::envelopes::FixedASR
processor std::envelopes::FixedASR (float32 attackSeconds,
float32 releaseSeconds)
A very minimal, fixedlength, attacksustainrelease envelope generator.
This has fixedlength attach and release times. Given input events of NoteOn and NoteOff objects, it will emit a stream of output gain levels that can be used to attenuate a voice.
This has fixedlength attach and release times. Given input events of NoteOn and NoteOff objects, it will emit a stream of output gain levels that can be used to attenuate a voice.
Endpoints

output stream gainOut (float32)

input event eventIn (std::notes::NoteOn, std::notes::NoteOff)
Variables
Type  Variable 

float32

keyDownVelocity

float32

currentLevel

Functions
eventIn
event eventIn (std::notes::NoteOn noteOn)
eventIn
event eventIn (std::notes::NoteOff noteOff)
main
void main()
std.filters
This module contains standard filter types, using implementations which allow forthe filter parameters to be modulated.
namespace std::filterscode
namespace std::filters (using FrameType = float32,
using CoefficientType = float32,
int32 framesPerParameterUpdate = 32)
The
std::filters
namespace is parameterised, allowing both the FrameType
and the CoefficientType
to be modified. By default the filters are float32
, and hence use 32 bit precision, and filter frames of a single channel. FrameType
can be specified as a vector to support more channels (e.g. float<2>
for a stereo filter). For efficiency reasons, modulated parameters are not applied every frame, and the
framesPerParameterUpdate
parameter can be used to tune the frequency of updates. Each filter type is provided as both a Processor, which can be included in graphs, and as an
Implementation
structure, suitable for being composed into a user processor. The filter processors are parameterised with these parameters setting the initial state of the filter. Parameter modulation is provided by input events.
The filter
Implementation
structure provides the following functions: create()
functions which construct anImplementation
with the specified initial properties  this is the typical way that the structs are constructedprocess()
which generates an output frame from an input framesetFrequency()
/setMode()
functions for filter parameters to allow the filter to be modified post construction.reset()
which clears out any internal state, returning it to the state post creation
Constants
Default values if not specified
Type  Variable  Constant  Comment 

float32

defaultFrequency

1000.0f


float32

defaultQ

0.707107f


int32

defaultGain

0


namespace std::filters::tpt
These filters are based on the designs outlined in The Art of VA Filter Design by Vadim Zavalishin, with help from Will Pirkle in Virtual Analog Filter Implementation. The topologypreserving transform approach leads to designs where parameter modulation can be applied with minimal instability.
Parameter changes are applied at a lower rate than processor.frequency to reduce computational cost, and the frames between updates can be altered using the
framesPerParameterUpdate
, smaller numbers causing more frequent updates. namespace std::filters::tpt::onepole
One pole filter implementation providing low and high pass options. The frequency and mode can be updated at a frequency determined by
framesPerParameterUpdate
.Structs
struct Implementation
Type  Member 

CoefficientType 
b 
FrameType 
z1 
int32 
mode 
Functions
create
Implementation create (int32 mode, float64 processorFrequency, float64 filterFrequency)
setFrequency
void setFrequency (
Implementation& this, float64 processorFrequency, float64 filterFrequency)
reset
void reset (
Implementation& this)
setMode
void setMode (
Implementation& this, int32 mode)
process
FrameType process (
Implementation& this, FrameType x)
processor std::filters::tpt::onepole::Processor
processor std::filters::tpt::onepole::Processor (int32 initialMode = Mode::lowPass,
float32 initialFrequency = defaultFrequency)
Endpoints

output stream out (FrameType)

input stream in (FrameType)

input event mode (int32)

input event frequency (float32)
Variables
Type  Variable  Constant 

filter


bool

updateFilter

false

float32

filterFrequency


int32

filterMode

Functions
mode
event mode (int32 m)
frequency
event frequency (float32 f)
main
void main()
namespace std::filters::tpt::onepole::Mode
Constants
Type  Variable  Constant 

int32

lowPass

0

int32

highpass

1

namespace std::filters::tpt::svf
State variable filter implementation, suitable for modulation.
Structs
struct Implementation
Type  Member 

CoefficientType 
d 
CoefficientType 
a 
CoefficientType 
g1 
FrameType[2] 
z 
int32 
mode 
Functions
create
Implementation create (int32 mode, float64 processorFrequency, float64 filterFrequency, float64 Q)
setFrequency
void setFrequency (
Implementation& this, float64 processorFrequency, float64 filterFrequency, float64 Q)
reset
void reset (
Implementation& this)
setMode
void setMode (
Implementation& this, int32 mode)
processMultimode
FrameType[3] processMultimode (
Implementation& this, FrameType x)
process
FrameType process (
Implementation& this, FrameType x)
processor std::filters::tpt::svf::Processor
processor std::filters::tpt::svf::Processor (int32 initialMode = Mode::lowPass,
float32 initialFrequency = defaultFrequency,
float32 initialQ = defaultQ)
Endpoints

output stream out (FrameType)

input stream in (FrameType)

input event mode (int32)

input event frequency (float32)

input event q (float32)
Variables
Type  Variable  Constant 

filter


bool

updateFilter

false

float32

filterFrequency


int32

filterMode


float32

filterQ

Functions
mode
event mode (int32 m)
frequency
event frequency (float32 f)
q
event q (float32 q)
main
void main()
processor std::filters::tpt::svf::MultimodeProcessor
processor std::filters::tpt::svf::MultimodeProcessor (float32 initialFrequency = defaultFrequency,
float32 initialQ = defaultQ)
Endpoints

output stream lowOut (FrameType)

output stream highOut (FrameType)

output stream bandOut (FrameType)

input stream in (FrameType)

input event frequency (float32)

input event q (float32)
Variables
Type  Variable  Constant 

filter


bool

updateFilter

true

float32

filterFrequency


float32

filterQ

Functions
frequency
event frequency (float32 f)
q
event q (float32 q)
main
void main()
namespace std::filters::tpt::svf::Mode
Constants
Type  Variable  Constant 

int32

lowPass

0

int32

highPass

1

int32

bandPass

2

namespace std::filters::dcblocker
Highpass filter for blocking DC. An implementation of https://ccrma.stanford.edu/~jos/fp/DC_Blocker.html
The DC blocker is a small recursive filter specified by the difference equation:
y(n) = x(n)  x(n1) + Ry(n1)
..where R is a parameter that is typically somewhere between 0.9 and 1 Structs
struct Implementation
Type  Member 

FrameType 
x1 
FrameType 
y1 
Functions
create
Implementation create()
reset
void reset (
Implementation& this)
process
FrameType process (
Implementation& this, FrameType x)
processor std::filters::dcblocker::Processor
Endpoints

output stream out (FrameType)

input stream in (FrameType)
Variables
Type  Variable  Constant 

filter

Functions
main
void main()
namespace std::filters::butterworth
namespace std::filters::butterworth (int32 order = 2)
Butterworth filter, built from cascaded tpt filters.
The order is set at compile time, but the type and frequency can be modulated at runtime.
Structs
struct Implementation
Type  Member 

tpt::onepole::Implementation 
onePole 
tpt::svf::Implementation[order / 2] 
twoPole 
Functions
create
Implementation create (int32 mode, float64 processorFrequency, float64 filterFrequency)
setMode
void setMode (
Implementation& this, int32 mode)
setFrequency
void setFrequency (
Implementation& this, float64 processorFrequency, float64 filterFrequency)
reset
void reset (
Implementation& this)
process
FrameType process (
Implementation& this, FrameType x)
processor std::filters::butterworth::Processor
processor std::filters::butterworth::Processor (int32 initialMode = Mode::lowPass,
float32 initialFrequency = defaultFrequency)
Endpoints

output stream out (FrameType)

input stream in (FrameType)

input event mode (int32)

input event frequency (float32)
Variables
Type  Variable  Constant 

filter


bool

updateFilter

true

float32

filterFrequency


int32

filterMode

Functions
mode
event mode (int32 m)
frequency
event frequency (float32 f)
main
void main()
namespace std::filters::butterworth::Mode
Constants
Type  Variable  Constant 

int32

lowPass

0

int32

highPass

1

namespace std::filters::crossover
4th Order two band crossover filter
This filter is implemented using the StateVariableFilter and outputs two streams which can be summed to produce a flat response. The crossover frequency can be modulated.
Structs
struct Implementation
Type  Member 

tpt::svf::Implementation[2] 
filters 
Functions
create
Implementation create (float64 processorFrequency, float64 filterFrequency)
setFrequency
void setFrequency (
Implementation& this, float64 processorFrequency, float64 filterFrequency)
reset
void reset (
Implementation& this)
process
FrameType[2] process (
Implementation& this, FrameType x)
processor std::filters::crossover::Processor
processor std::filters::crossover::Processor (float32 initialFrequency = defaultFrequency)
Endpoints

output stream lowOut (FrameType)

output stream highOut (FrameType)

input stream in (FrameType)

input event frequency (float32)
Variables
Type  Variable  Constant 

filter


bool

updateFilter

true

float32

filterFrequency

Functions
frequency
event frequency (float32 f)
main
void main()
namespace std::filters::simper
Simper filter
This filter is based on the design by Andy Simper, and is an implementation of the State Variable filter providing many different operational modes. It is documented here: https://cytomic.com/files/dsp/SvfLinearTrapOptimised2.pdf
Structs
struct Implementation
Type  Member 

FrameType 
ic1eq 
FrameType 
ic2eq 
CoefficientType 
a1 
CoefficientType 
a2 
CoefficientType 
a3 
CoefficientType 
f0 
CoefficientType 
f1 
CoefficientType 
f2 
int32 
mode 
Functions
create
Implementation create (int32 mode, float64 processorFrequency, float64 filterFrequency, float64 Q, float64 gain)
setMode
void setMode (
Implementation& this, int32 m)
reset
void reset (
Implementation& this)
setFrequency
void setFrequency (
Implementation& this, float64 processorFrequency, float64 filterFrequency, float64 Q, float64 gain)
process
FrameType process (
Implementation& this, FrameType v0)
processor std::filters::simper::Processor
processor std::filters::simper::Processor (int32 initialMode = Mode::lowPass,
float32 initialFrequency = defaultFrequency,
float32 initialQ = defaultQ,
float32 initialGain = defaultGain)
Endpoints

output stream out (FrameType)

input stream in (FrameType)

input event mode (int32)

input event frequency (float32)

input event q (float32)

input event gain (float32)
Variables
Type  Variable  Constant 

filter


bool

updateFilter

false

float32

filterFrequency


int32

filterMode


float32

filterQ


float32

filterGain

Functions
mode
event mode (int32 m)
frequency
event frequency (float32 f)
q
event q (float32 q)
gain
event gain (float32 f)
main
void main()
namespace std::filters::simper::Mode
Constants
Type  Variable  Constant 

int32

lowPass

0

int32

highPass

1

int32

bandPass

2

int32

notchPass

3

int32

peakPass

4

int32

allPass

5

int32

lowShelf

6

int32

highShelf

7

int32

bell

8

std.frequency
namespace std::frequencycode
Contains DFT implementations for complex and real numbers
The buffers can be either float32 or float64 (or complex32/complex64). Buffer sizes must be a power of 2.
Functions
realOnlyForwardFFT
Performs a forward DFT. The parameters must be powerof2 sized arrays of floats. The input parameter takes the real components, and the output array receives the real and imaginary components.
void realOnlyForwardFFT<FloatArray> (const FloatArray& inputData, FloatArray& outputData)
realOnlyInverseFFT
Performs an inverse FFT. The parameters must be powerof2 sized arrays of floats. The input parameter takes the real and imaginary components, and the output array receives the real components.
void realOnlyInverseFFT<FloatArray> (const FloatArray& inputData, FloatArray& outputData)
complexFFT
Performs an inplace forward FFT on complex data.
Performs an inplace forward FFT on complex data.
void complexFFT<ComplexArray> (ComplexArray& data)
complexIFFT
Performs an inplace inverse FFT on complex data.
void complexIFFT<ComplexArray> (ComplexArray& data)
std.intrinsics
namespace std::intrinsicscode
This namespace contains placeholders and reference implementations of basic functions.
The compiler treats the
intrinsics
namespace as a specialcase, allowing its functions to act as if they're in the global namespace. When running code, the JIT engines are free to replace the implementation of intrinsic functions with optimised alternatives if possible, although many of the functions in here also provide reference implementations to be used as a fallback when no native version is available.
Functions
max
Compares two scalar or vector values and returns the maximum. For vector operands, this returns a vector of results for each element.
T max<T> (T v1, T v2)
min
Compares two scalar or vector values and returns the minimum. For vector operands, this returns a vector of results for each element.
T min<T> (T v1, T v2)
select
Uses a boolean vector to determine which elements from two other vectors should be combined into the result.
T select<T> (bool<T.size> mask, T trueValues, T falseValues)
clamp
Returns a value which has been clamped to fit within the given range (inclusive of the top).
Returns a value which has been clamped to fit within the given range (inclusive of the top).
T clamp<T> (T value, T minimum, T maximum)
wrap
Wraps a value to fit within a range, using a negativeaware modulo operation, and returning zero if the size is zero.
T wrap<T> (T value, T size)
wrap
Wraps a value to fit within a range, using a negativeaware modulo operation, and returning zero if the size is zero.
int32 wrap (int32 value, int32 size)
addModulo2Pi
Adds two floatingpoint values together, returning the result modulo 2*Pi. This is a common operation for tasks like incrementing the phase of an oscillator.
T addModulo2Pi<T> (T startValue, T valueToAdd)
abs
Returns the absolute value of a scalar or vector value.
Returns the absolute value of a scalar or vector value.
T abs<T> (T n)
floor
Returns the largest integer not greater than the argument. This follows the same rules as the standard C/C++ std::floor() function.
T floor<T> (T n)
ceil
Returns the smallest integer not less than the argument. This follows the same rules as the standard C/C++ std::ceil() function.
T ceil<T> (T n)
rint
Rounds the argument to an integer value. This follows the same rules as the standard C/C++ std::rint() function.
T rint<T> (T n)
fmod
Returns the floating point modulo operation of its arguments. This follows the same rules as the standard C/C++ std::fmod() function.
T fmod<T> (T x, T y)
remainder
Returns the floating remainder of its arguments. This follows the same rules as the standard C/C++ std::remainder() function.
T remainder<T> (T x, T y)
lerp
Performs a linearinterpolation between a pair of scalar values.
T lerp<T> (T value1, T value2, float32 proportion)
roundToInt
Returns the nearest integer to a floating point value.
int32 roundToInt (float32 value)
roundToInt
Returns the nearest integer to a floating point value.
int64 roundToInt (float64 value)
sqrt
Returns the square root of its argument.
Returns the square root of its argument.
T sqrt<T> (T n)
pow
Raises a value to the given power.
T pow<T> (T a, T b)
exp
Returns the exponent of a scalar floatingpoint argument.
T exp<T> (T n)
exp
Returns the exponent of a complex number.
complex32 exp (complex32 n)
exp
Returns the exponent of a complex number.
complex64 exp (complex64 n)
log
Returns the natural log of a scalar floating point argument.
T log<T> (T n)
log10
Returns the base10 log of a scalar floating point argument.
T log10<T> (T n)
isinf
Checks whether the supplied argument is a floating point INF.
Checks whether the supplied argument is a floating point INF.
bool isinf<FloatType> (FloatType value)
isnan
Checks whether the supplied argument is a floating point NaN.
bool isnan<FloatType> (FloatType value)
reinterpretFloatToInt
Reinterprets the raw bits of a 32bit float as an integer.
int32 reinterpretFloatToInt (float32 value)
reinterpretFloatToInt
Reinterprets the raw bits of a 64bit float as an integer.
int64 reinterpretFloatToInt (float64 value)
reinterpretIntToFloat
Reinterprets the bits of a 32bit integer as a float32.
float32 reinterpretIntToFloat (int32 value)
reinterpretIntToFloat
Reinterprets the bits of a 64bit integer as a float64.
float64 reinterpretIntToFloat (int64 value)
sum
Calculates the sum of the elements in a vector or array.
Calculates the sum of the elements in a vector or array.
ArrayType.elementType sum<ArrayType> (ArrayType array)
product
Multiplies all the elements of an array or vector of scalar values.
ArrayType.elementType product<ArrayType> (ArrayType array)
read
Returns an element from an array. The index is a generic parameter, and can be either an integer or a float value. If you provide a float index, then it'll round it down to the nearest integer and use that. If the index lies beyond the range of the array, it will be wrapped.
Array.elementType read<Array, IndexType> (const Array& array, IndexType index)
readLinearInterpolated
Linearlyinterpolates a value at a position in an array. The first argument must be an array of floating point (or vector float) values, and the index provided should be a floating point value. This will interpolate between adjacent elements in the array to calculate the return value. If the index lies beyond the range of the array, it will be wrapped.
Array.elementType readLinearInterpolated<Array, IndexType> (const Array& array, IndexType index)
anyTrue
Takes a bool vector, and returns true if any of its elements are true.
Takes a bool vector, and returns true if any of its elements are true.
bool anyTrue (bool b)
anyTrue
bool anyTrue<BoolVector> (BoolVector boolVector)
allTrue
Takes a bool vector, and returns true if all of its elements are true.
bool allTrue (bool b)
allTrue
bool allTrue<BoolVector> (BoolVector boolVector)
allEqual
Takes two array or vector arguments, and returns true if all of the corresponding elements are equal.
bool allEqual<Array1, Array2> (const Array1& array1, const Array2& array2)
sin
Sine of an angle.
Sine of an angle.
T sin<T> (T n)
cos
Cosine of an angle.
T cos<T> (T n)
tan
Tangent of an angle.
T tan<T> (T n)
atan
Arc tangent (inverse tangent) of x.
T atan<T> (T n)
sinh
Hyperbolic sine of an angle.
T sinh<T> (T n)
cosh
Hyperbolic cosine of an angle.
T cosh<T> (T n)
tanh
Hyperbolic tangent of an angle.
T tanh<T> (T n)
atanh
Arc hyperbolic tangent.
T atanh<T> (T n)
asin
Arc sine (inverse sine) of an angle.
T asin<T> (T n)
acos
Arc cosine (inverse cosine) of an angle.
T acos<T> (T n)
asinh
Arc hyperbolic sine.
T asinh<T> (T n)
acosh
Arc hyperbolic cosine.
T acosh<T> (T n)
atan2
Arc tangent of y/x.
T atan2<T> (T y, T x)
std.levels
namespace std::smoothingcode
namespace std::smoothing (using FrameType = float32)
Utilities for calculating and applying smoothing ramps and gain levels. The
std::smoothing
namespace is parameterised. FrameType
defaults to float32, but can be specified to allow support for different precision types (e.g. float64
) as well as smoothed values for multichannel use (e.g. float32<2>
) Structs
struct SmoothedValue
Utilities for smoothing nonaudio signals, such as control parameters. Holds a float value and is given a target to move towards over a given time. Call setTarget() to tell the object where to go and how many steps to take to get there, then repeatedly call getNext() to iterate to the target.
Utilities for smoothing nonaudio signals, such as control parameters. Holds a float value and is given a target to move towards over a given time. Call setTarget() to tell the object where to go and how many steps to take to get there, then repeatedly call getNext() to iterate to the target.
Type  Member 

FrameType 
value 
FrameType 
target 
FrameType 
increment 
int32 
remainingSteps 
Functions
reset
Immediately resets the value to the given argument
void reset (
SmoothedValue& this, FrameType newValue)
setTarget
Gives the object a target value and the number of steps it should take to reach it.
void setTarget (
SmoothedValue& this, FrameType targetValue, int32 stepsToReachTarget)
getNext
Returns the current value and increments it towards the current target.
FrameType getNext (
SmoothedValue& this)
currentValue
FrameType currentValue (
SmoothedValue& this)
processor std::smoothing::SmoothedValueStream
processor std::smoothing::SmoothedValueStream (float32 smoothingTimeSeconds = 0.2f,
FrameType initialValue = 0.0f)
Takes an input that receives floating point events, and produces a continuous output stream of floats which are smoothed by a specified amount. This is handy for smoothing plugin parameters
Endpoints

output stream out (FrameType)

input event in (FrameType)
Variables
Type  Variable 

SmoothedValue

smoothedValue

Functions
in
event in (FrameType newTarget)
main
void main()
init
void init()
namespace std::levelscode
Functions
dBtoGain
Converts a relative gain in decibels to a gain.
T dBtoGain<T> (T decibels)
gainTodB
Converts a gain to a relative number of decibels.
T gainTodB<T> (T gainFactor)
graph std::levels::ConstantGain
graph std::levels::ConstantGain (using FrameType,
float32 gain)
This helper processor simply passes its input through to its output with a constant gain applied. The FrameType parameter could be a float, or a vector of floats. See: DynamicGain, SmoothedGain
Endpoints

output stream out (FrameType)

input stream in (FrameType)
Connections
connection in * gain > out
graph std::levels::DynamicGain
graph std::levels::DynamicGain (using FrameType)
This helper processor takes two input streams  one for data and the other for a gain level, and emits the input signal with the gain applied. The FrameType parameter could be a float, or a vector of floats. See: ConstantGain, SmoothedGain
Endpoints

output stream out (FrameType)

input stream gain (float32)

input stream in (FrameType)
Connections
connection in * gain > out
graph std::levels::SmoothedGain
graph std::levels::SmoothedGain (using FrameType,
float32 smoothingTimeSeconds = 0.2f)
Takes an input stream of the given FrameType, and passes it through using a SmoothedGainParameter processor to apply a smoothed gain to it. The gain level is exposed via the 'volume' input.
Endpoints

output stream out (FrameType)

input stream volume gainParameter.volume

input stream in (FrameType)
Nodes
gainParameter = std::levels::SmoothedGainParameter(smoothingTimeSeconds)
Connections
connection in * gainParameter.gain > out
processor std::levels::SmoothedGainParameter
processor std::levels::SmoothedGainParameter (float32 smoothingTimeSeconds = 0.2f)
Takes input events which change the level in decibels, and produces an output stream of smoothed gain factors which can be applied to a signal.
Endpoints

output stream gain (float32)

input event volume (float32)
Variables
Type  Variable 

std::smoothing::SmoothedValue

smoothedGain

Functions
volume
event volume (float32 newVolumeDecibels)
main
void main()
init
void init()
namespace std::pan_lawcode
Functions
linear
Takes a pan position between 1 and 1 and returns a vector pair of left/right gains using a linear panlaw.
T<2> linear<T> (T panPosition)
centre3dB
Takes a pan position between 1 and 1 and returns a vector pair of left/right gains using a 3dBcentre panlaw.
T<2> centre3dB<T> (T panPosition)
std.midi
Various utilities for handling raw MIDI data.
namespace std::midicode
The classes in the standard library which deal with synthesisers have been designed to avoid raw MIDI messages, and instead to work with stronglytyped event objects for noteons/offs, pitchbends, etc, which are vastly more usable than a 3byte code that was designed for a 1980s serial link.
Structs
struct Message
Holds a short (3byte) MIDI message.
Type  Member  Comment 

int32 
message 
This contains 3 packed bytes, arranged as (byte2  (byte1 << 8)  (byte0 << 16)). This layout means that when you view the value in hex in your debugger, it reads in the natural order for a MIDI message. 
Functions
getByte1
int32 getByte1 (const
Message& this)
getByte2
int32 getByte2 (const
Message& this)
getByte3
int32 getByte3 (const
Message& this)
getMessageType
int32 getMessageType (const
Message& this)
getChannel0to15
int32 getChannel0to15 (const
Message& this)
getChannel1to16
int32 getChannel1to16 (const
Message& this)
get14BitValue
int32 get14BitValue (const
Message& this)
isNoteOn
bool isNoteOn (const
Message& this)
isNoteOff
bool isNoteOff (const
Message& this)
getNoteNumber
int32 getNoteNumber (const
Message& this)
getPitch
float32 getPitch (const
Message& this)
getVelocity
int32 getVelocity (const
Message& this)
getFloatVelocity
float32 getFloatVelocity (const
Message& this)
isProgramChange
bool isProgramChange (const
Message& this)
getProgramChangeNumber
int32 getProgramChangeNumber (const
Message& this)
isPitchWheel
bool isPitchWheel (const
Message& this)
getPitchWheelValue
int32 getPitchWheelValue (const
Message& this)
isAftertouch
bool isAftertouch (const
Message& this)
getAfterTouchValue
int32 getAfterTouchValue (const
Message& this)
isChannelPressure
bool isChannelPressure (const
Message& this)
getChannelPressureValue
int32 getChannelPressureValue (const
Message& this)
getFloatChannelPressureValue
float32 getFloatChannelPressureValue (const
Message& this)
isController
bool isController (const
Message& this)
isControllerNumber
bool isControllerNumber (const
Message& this, int32 number)
getControllerNumber
int32 getControllerNumber (const
Message& this)
getControllerValue
int32 getControllerValue (const
Message& this)
getFloatControllerValue
float32 getFloatControllerValue (const
Message& this)
isAllNotesOff
bool isAllNotesOff (const
Message& this)
isAllSoundOff
bool isAllSoundOff (const
Message& this)
isQuarterFrame
bool isQuarterFrame (const
Message& this)
isClock
bool isClock (const
Message& this)
isStart
bool isStart (const
Message& this)
isContinue
bool isContinue (const
Message& this)
isStop
bool isStop (const
Message& this)
isActiveSense
bool isActiveSense (const
Message& this)
isMetaEvent
bool isMetaEvent (const
Message& this)
isSongPositionPointer
bool isSongPositionPointer (const
Message& this)
getSongPositionPointerValue
int32 getSongPositionPointerValue (const
Message& this)
createMessage
Creates a short MIDI message object from the raw bytes
Creates a short MIDI message object from the raw bytes
Message createMessage (int32 byte1, int32 byte2, int32 byte3)
Constants
standard MPE range of 48 semitones
MPE slide controller number
Type  Variable  Constant  Comment 

float32

semitoneBendRange

48.0f


int32

slideController

74


processor std::midi::MPEConverter
Accepts an input stream of raw MIDI MPE events and converts them to a stream of note event objects which can be more easily used by synthesiser classes.
Endpoints
Functions
parseMIDI
event parseMIDI (
Message message)
processor std::midi::NoteToMIDI
Accepts an input of note events, and converts them to a stream of short midi messages.
Endpoints
std.mixers
namespace std::mixerscode
These processors can be used to mix various combinations of audio streams together with static or dynamic gains.
processor std::mixers::StereoToMono
processor std::mixers::StereoToMono (using SampleType)
Simple utility processor that takes a vector size 2 and outputs the sum of its elements.
Endpoints

output stream out (SampleType)

input stream in (SampleType<2>)
Functions
main
void main()
processor std::mixers::MonoToStereo
processor std::mixers::MonoToStereo (using SampleType)
Simple utility processor that takes a scalar input and outputs a vector size 2 which contains two copies of the input value
Endpoints

output stream out (SampleType<2>)

input stream in (SampleType)
Functions
main
void main()
processor std::mixers::DynamicSum
processor std::mixers::DynamicSum (using FrameType)
Takes two input streams and two gain streams which it uses to attenuate the inputs. Their result is then emitted. FrameType can be a float or float vector type.
Endpoints

output stream out (FrameType)

input stream in1 (FrameType)

input stream in2 (FrameType)

input stream gain1 (float32)

input stream gain2 (float32)
Functions
main
void main()
processor std::mixers::ConstantSum
processor std::mixers::ConstantSum (using FrameType,
float32 inputGain1 = 1.0f,
float32 inputGain2 = 1.0f)
Takes two input streams which it adds together after applying some optional constant gains. FrameType can be a float or float vector type.
Endpoints

output stream out (FrameType)

input stream in1 (FrameType)

input stream in2 (FrameType)
Functions
main
void main()
processor std::mixers::Interpolator
processor std::mixers::Interpolator (using FrameType,
float32 mixRange)
Takes two input streams and outputs a dynamic mix of their values, using a third stream to control the mix.
mixRange determines the range of values that the mix stream will take. So the mix input is expected to be between 0 and mixRange, where mix = 0 will cause 100% of in1 to be emitted, and mix = mixRange will cause 100% of in2 to be emitted.
This processor is handy as a wet/dry mixer  for example you could connect a dry stream to in1, a wet stream to in2, and set mixRange to 100. Then, the mix input will act as a "percentage wet" control.
Endpoints

output stream out (FrameType)

input stream in1 (FrameType)

input stream in2 (FrameType)

input stream mix (float32)
Functions
main
void main()
std.noise
namespace std::noisecode
These processors can be used to generate various flavours of noise.
processor std::noise::White
Simple white noise generator. See https://en.wikipedia.org/wiki/White_noise
Endpoints

output stream out (float32)
Variables
Type  Variable 

rng

Functions
init
void init()
main
void main()
processor std::noise::Brown
Brown (a.k.a. Brownian) noise generator. See https://en.wikipedia.org/wiki/Brownian_noise
Endpoints

output stream out (float32)
Variables
Functions
init
void init()
main
void main()
processor std::noise::Pink
Pink noise generator See https://en.wikipedia.org/wiki/Pink_noise
Endpoints

output stream out (float32)
Variables
Functions
init
void init()
main
void main()
std.notes
namespace std::notescode
These structs are used for events that model the start/stop/control of notes that are playing in synthesisers.
Unlike sending raw MIDI around, these are strongly typed and use floating point data so are far nicer to work with.
The objects include a channel ID field, so that a multichannel input device can indicate which events should be applied to each of the active notes that are being played.
Structs
struct NoteOn
Type  Member  Comment 

int32 
channel 
This channel ID is used to associate events which act on a particular voice. When a NoteOn object is sent, the sender will create a unique ID, and use the same ID for any subsequent pitch and control events, and for the final matching NoteOff event. 
float32 
pitch 
The pitch uses the same semitone scale as MIDI note numbers, between 0 and 127, where middle C = 60. 
float32 
velocity 
Velocity is between 0 and 1 
struct NoteOff
Type  Member  Comment 

int32 
channel 
This channel ID can be used to associate this NoteOff event with the earlier NoteOn to which it applies. 
float32 
pitch 
You may not care exactly what the pitch is when a note is released, but in case it's needed, it's included here. 
float32 
velocity 
Indicates how quickly the key was released: range is 0 to 1. 
struct PitchBend
Type  Member  Comment 

int32 
channel 
This channel ID can be used to associate this event with the earlier NoteOn to which it applies. 
float32 
bendSemitones 
The number of semitones to bend up from the original noteon pitch. 
struct Pressure
Type  Member  Comment 

int32 
channel 
This channel ID can be used to associate this event with the earlier NoteOn to which it applies. 
float32 
pressure 
Key pressure is in the range 0 to 1 
struct Slide
"Slide" refers to a Yaxis controller parameter. (In MPE input devices, this is a MIDI controller number 74)
Type  Member  Comment 

int32 
channel 
This channel ID can be used to associate this event with the earlier NoteOn to which it applies. 
float32 
slide 
The slide position ranges from 0 to 1. Exactly what you choose to do with it depends on the instrument. 
struct Control
Type  Member  Comment 

int32 
channel 
This channel ID can be used to associate this event with the earlier NoteOn to which it applies. 
int32 
control 
This could be used for any kind of controller index, but is probably best used for MIDI controller numbers. 
float32 
value 
The normalised value of the controller, between 0 and 1 
Functions
frequencyToNote
Returns the MIDI note equivalent for a frequency in Hz. This uses the standard A = 440Hz reference tuning. See: noteToFrequency
Returns the MIDI note equivalent for a frequency in Hz. This uses the standard A = 440Hz reference tuning. See: noteToFrequency
float32 frequencyToNote (float32 frequency)
frequencyToNote
Returns the MIDI note equivalent for a frequency in Hz. The frequencyOfA parameter lets you use nonstandard tunings if you need to. See: noteToFrequency
float32 frequencyToNote (float32 frequency, float32 frequencyOfA)
noteToFrequency
Returns the frequency in Hz for a MIDI note number. You can provide either an integer or floating point argument  the MIDI note scale is in semitone units from 0 to 127, where middle C = 60. This uses the standard A = 440Hz reference tuning. See: frequencyToNote
float32 noteToFrequency<T> (T midiNoteNumber)
noteToFrequency
Returns the frequency in Hz for a MIDI note number. You can provide either an integer or floating point argument  the MIDI note scale is in semitone units from 0 to 127, where middle C = 60. The frequencyOfA parameter lets you use nonstandard tunings if you need to. See: frequencyToNote
float32 noteToFrequency<T> (T midiNoteNumber, float32 frequencyOfA)
getSpeedRatioBetween
Calculates the speed ratio by which playback must be changed to repitch a given source note to a target note.
float32 getSpeedRatioBetween (float32 sourceMIDINote, float32 targetMIDINote)
getSpeedRatioBetween
Given a source with a known sample rate and pitch, this calculates the ratio at which it would need to be spedup in order to achieve a target pitch and samplerate.
float64 getSpeedRatioBetween (float64 sourceSampleRate, float32 sourceMIDINote, float64 targetSampleRate, float32 targetMIDINote)
std.oscillators
namespace std::oscillatorscode
These utility functions and processors provide oscillators such as sine, square, triangle and sawtooth.
Structs
struct PhasorState
A class to manage a phase and increment that loops between 0 and 1.
A class to manage a phase and increment that loops between 0 and 1.
Type  Member 

float32 
phase 
float32 
increment 
Functions
setFrequency
void setFrequency (
PhasorState& this, float64 outputFrequencyHz, float64 oscillatorFrequencyHz)
next
float32 next (
PhasorState& this)
setFrequency
void setFrequency (
PolyblepState& this, float64 outputFrequencyHz, float64 oscillatorFrequencyHz)
nextSine
float32 nextSine (
PolyblepState& this)
nextTriangle
float32 nextTriangle (
PolyblepState& this)
processor std::oscillators::Phasor
processor std::oscillators::Phasor (using FrameType,
float32 initialFrequency = 1000)
A processor which generates a unipolar ramp, and has an input to control its frequency. The FrameType parameter could be a float or a float vector.
Endpoints

output stream out (FrameType)

input event frequencyIn (float32)
Variables
Type  Variable 

PhasorState

phasor

Functions
init
void init()
frequencyIn
event frequencyIn (float32 newFrequency)
main
void main()
processor std::oscillators::Sine
processor std::oscillators::Sine (using FrameType,
float32 initialFrequency = 440.0f)
A basic sinewave generation processor with an input to control its frequency. The FrameType parameter could be a float or a float vector.
Endpoints

output stream out (FrameType)

input event frequencyIn (float32)
Variables
Type  Variable 

PhasorState

phasor

Functions
init
void init()
frequencyIn
event frequencyIn (float32 newFrequency)
main
void main()
processor std::oscillators::PolyblepOscillator
processor std::oscillators::PolyblepOscillator (using FrameType,
Shape initialShape = Shape::sawtoothUp,
float32 initialFrequency = 440.0f)
Uses a polyblep algorithm to generate a wave, with inputs to control its shape and frequency.
Endpoints

output stream out (FrameType)

input event frequencyIn (float32)

input event shapeIn (float32)
Variables
Type  Variable  Constant 

PolyblepState

polyblep


Shape

currentShape

Functions
init
void init()
frequencyIn
event frequencyIn (float32 newFrequency)
shapeIn
event shapeIn (float32 newShape)
main
void main()
processor std::oscillators::LFO
processor std::oscillators::LFO (Shape initialShape = Shape::sine,
float32 initialFrequency = 1.0f,
float32 initialAmplitude = 1.0f,
float32 initialOffset = 0.0f)
A LFO processor with event inputs to control its parameters.
Endpoints

output stream out (float32)

input event shapeIn (float32)

input event rateHzIn (float32)

input event rateTempoIn (float32)

input event amplitudeIn (float32)

input event offsetIn (float32)

input event rateModeIn (float32)

input event syncIn (float32)

input event positionIn (std::timeline::Position)

input event transportStateIn (std::timeline::TransportState)

input event tempoIn (std::timeline::Tempo)
Variables
Type  Variable  Constant 

Shape

currentShape


std::smoothing::SmoothedValue

currentAmplitude


float32

currentOffset


bool

isUsingTempo

false

bool

isSyncActive

false

bool

isPlaying

false

float32

cyclesPerBeat

1

float64

lastQuarterNotePos


float32

currentPhase


float32

currentRandomValue


float32

phaseIncrementHz

initialFrequency * float32(processor.period)

float32

phaseIncrementTempo

120.0f * float32(processor.period / 60)

std::random::RNG

rng

Functions
positionIn
event positionIn (std::timeline::Position newPos)
transportStateIn
event transportStateIn (std::timeline::TransportState newState)
tempoIn
event tempoIn (std::timeline::Tempo newTempo)
rateTempoIn
event rateTempoIn (float32 newNumBeats)
amplitudeIn
event amplitudeIn (float32 newAmplitude)
offsetIn
event offsetIn (float32 newOffset)
shapeIn
event shapeIn (float32 newShape)
rateModeIn
event rateModeIn (float32 isTempo)
syncIn
event syncIn (float32 isSyncing)
rateHzIn
event rateHzIn (float32 newRateHz)
isRandomMode
bool isRandomMode()
init
void init()
main
void main()
getNextSample
float32 getNextSample()
resetRandomValue
void resetRandomValue()
advancePhase
void advancePhase (float32 increment)
namespace std::oscillators::waveshape
namespace std::oscillators::waveshape (using SampleType = float32)
Functions
sine
Returns a sine wave, where phase is in the range 0 to 1
Returns a sine wave, where phase is in the range 0 to 1
SampleType sine<T> (T phase)
sine
Returns a sine wave with a given amplitude, where phase is in the range 0 to 1
SampleType sine<T> (T phase, SampleType amplitude)
sine
Returns a sine wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType sine<T> (T phase, SampleType amplitude, SampleType offset)
square
Returns a bipolar square wave, where phase is in the range 0 to 1
Returns a bipolar square wave, where phase is in the range 0 to 1
SampleType square<T> (T phase)
square
Returns a square wave with a given amplitude, where phase is in the range 0 to 1
SampleType square<T> (T phase, SampleType amplitude)
square
Returns a square wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType square<T> (T phase, SampleType amplitude, SampleType offset)
triangle
Returns a bipolar triangle wave, where phase is in the range 0 to 1
Returns a bipolar triangle wave, where phase is in the range 0 to 1
SampleType triangle<T> (T phase)
triangle
Returns a triangle wave with a given amplitude, where phase is in the range 0 to 1
SampleType triangle<T> (T phase, SampleType amplitude)
triangle
Returns a triangle wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType triangle<T> (T phase, SampleType amplitude, SampleType offset)
sawtoothUp
Returns a bipolar upwards sawtooth wave, where phase is in the range 0 to 1
Returns a bipolar upwards sawtooth wave, where phase is in the range 0 to 1
SampleType sawtoothUp<T> (T phase)
sawtoothUp
Returns an upwards sawtooth wave with a given amplitude, where phase is in the range 0 to 1
SampleType sawtoothUp<T> (T phase, SampleType amplitude)
sawtoothUp
Returns an upwards sawtooth wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType sawtoothUp<T> (T phase, SampleType amplitude, SampleType offset)
sawtoothDown
Returns a bipolar downwards sawtooth wave, where phase is in the range 0 to 1
Returns a bipolar downwards sawtooth wave, where phase is in the range 0 to 1
SampleType sawtoothDown<T> (T phase)
sawtoothDown
Returns an downwards sawtooth wave with a given amplitude, where phase is in the range 0 to 1
SampleType sawtoothDown<T> (T phase, SampleType amplitude)
sawtoothDown
Returns an downwards sawtooth wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType sawtoothDown<T> (T phase, SampleType amplitude, SampleType offset)
polyblep
SampleType polyblep<T> (T phase, T increment)
polyblep_square
SampleType polyblep_square<T> (T phase, T increment)
polyblep_sawtooth
SampleType polyblep_sawtooth<T> (T phase, T increment)
generate
Returns a wave of the shape type passed in as an argument, where phase is in the range 0 to 1
Returns a wave of the shape type passed in as an argument, where phase is in the range 0 to 1
SampleType generate<T> (Shape waveShapeType, T phase)
generate
Returns a wave of the shape type passed in as an argument, where phase is in the range 0 to 1
SampleType generate<T> (Shape waveShapeType, T phase, SampleType amplitude, SampleType offset)
namespace std::oscillators::waveshape
Functions
sine
Returns a sine wave, where phase is in the range 0 to 1
Returns a sine wave, where phase is in the range 0 to 1
SampleType sine<T> (T phase)
sine
Returns a sine wave with a given amplitude, where phase is in the range 0 to 1
SampleType sine<T> (T phase, SampleType amplitude)
sine
Returns a sine wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType sine<T> (T phase, SampleType amplitude, SampleType offset)
square
Returns a bipolar square wave, where phase is in the range 0 to 1
Returns a bipolar square wave, where phase is in the range 0 to 1
SampleType square<T> (T phase)
square
Returns a square wave with a given amplitude, where phase is in the range 0 to 1
SampleType square<T> (T phase, SampleType amplitude)
square
Returns a square wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType square<T> (T phase, SampleType amplitude, SampleType offset)
triangle
Returns a bipolar triangle wave, where phase is in the range 0 to 1
Returns a bipolar triangle wave, where phase is in the range 0 to 1
SampleType triangle<T> (T phase)
triangle
Returns a triangle wave with a given amplitude, where phase is in the range 0 to 1
SampleType triangle<T> (T phase, SampleType amplitude)
triangle
Returns a triangle wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType triangle<T> (T phase, SampleType amplitude, SampleType offset)
sawtoothUp
Returns a bipolar upwards sawtooth wave, where phase is in the range 0 to 1
Returns a bipolar upwards sawtooth wave, where phase is in the range 0 to 1
SampleType sawtoothUp<T> (T phase)
sawtoothUp
Returns an upwards sawtooth wave with a given amplitude, where phase is in the range 0 to 1
SampleType sawtoothUp<T> (T phase, SampleType amplitude)
sawtoothUp
Returns an upwards sawtooth wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType sawtoothUp<T> (T phase, SampleType amplitude, SampleType offset)
sawtoothDown
Returns a bipolar downwards sawtooth wave, where phase is in the range 0 to 1
Returns a bipolar downwards sawtooth wave, where phase is in the range 0 to 1
SampleType sawtoothDown<T> (T phase)
sawtoothDown
Returns an downwards sawtooth wave with a given amplitude, where phase is in the range 0 to 1
SampleType sawtoothDown<T> (T phase, SampleType amplitude)
sawtoothDown
Returns an downwards sawtooth wave with a given amplitude and offset, where phase is in the range 0 to 1
SampleType sawtoothDown<T> (T phase, SampleType amplitude, SampleType offset)
polyblep
SampleType polyblep<T> (T phase, T increment)
polyblep_square
SampleType polyblep_square<T> (T phase, T increment)
polyblep_sawtooth
SampleType polyblep_sawtooth<T> (T phase, T increment)
generate
Returns a wave of the shape type passed in as an argument, where phase is in the range 0 to 1
Returns a wave of the shape type passed in as an argument, where phase is in the range 0 to 1
SampleType generate<T> (Shape waveShapeType, T phase)
generate
Returns a wave of the shape type passed in as an argument, where phase is in the range 0 to 1
SampleType generate<T> (Shape waveShapeType, T phase, SampleType amplitude, SampleType offset)
std.random
namespace std::randomcode
If you're writing code that needs to be cryptographically secure, then this is not the random number generation library that you want. The target audience for these classes are those who need quickanddirty RNGs for noise generation and similar noncritical tasks.
When seeding RNGs, the
processor.id
and processor.session
values are very useful: processor.id
is different for each instance of a processor, but the same for each run of the program. If you have multiple instances of a processor node which each have an RNG, then if you seed them with a value based onprocessor.id
, they'll each use a different stream of values, but the sequences will be the same each time the program runs.
processor.session
is the same for all processors, but different each time the program runs, so if you use it as part of your seed, it'll make the program behave differently each time.
Structs
struct RNG
This default RNG is a basic linear congruential generator. See https://en.wikipedia.org/wiki/Lehmer_random_number_generator
Type  Member  Comment 

int64 
state 
The Lehmer algorithm uses a simple 64bit state which mutates each time a number is generated. 
Functions
getFloat
Returns a floating point value between 0 and maximumValue
float32 getFloat (
RNG& this, float32 maximumValue)
std.timeline
namespace std::timelinecode
This namespace contains various types and functions for dealing with tempos, positions and events that describe DAWstyle timelines.
Structs
struct Tempo
Type  Member  Comment 

float32 
bpm 
BPM = beats per minute :) 
struct TimeSignature
Type  Member 

int32 
numerator 
int32 
denominator 
struct TransportState
Indicates whether a host is currently playing or recording. This struct is intended for purposes like sending as an event into a plugin to tell it when the host's playback state changes.
Indicates whether a host is currently playing or recording. This struct is intended for purposes like sending as an event into a plugin to tell it when the host's playback state changes.
Type  Member  Comment 

int32 
flags 
This is used as a bitfield, where bit 0 = playing bit 1 = recording bit 2 = looping 
struct Position
This struct holds data that a host may want to send as an event to a plugin to update it with various measurements of positions along its timeline.
This struct holds data that a host may want to send as an event to a plugin to update it with various measurements of positions along its timeline.
Type  Member  Comment 

int64 
frameIndex 
The frame index, from the start of the host's timeline. 
float64 
quarterNote 
A floatingpoint count of quarternotes from the start of the host's timeline. If a host doesn't count time in terms of beats, then this could be left as 0. 
float64 
barStartQuarterNote 
The position of the start of the current bar, measured as the number of quarternotes from the start of the host's timeline. If a host doesn't count time in terms of beats, then this could be left as 0. This is useful in conjunction with quarterNote if you need to know e.g. how many beats you are into the current bar. 
Functions
secondsPerBeat
float32 secondsPerBeat (const
Tempo& this)
framesPerBeat
float64 framesPerBeat (const
Tempo& this, float64 framesPerSecond)
secondsPerQuarterNote
float32 secondsPerQuarterNote (const
Tempo& this,
TimeSignature timeSig)
framesPerQuarterNote
float64 framesPerQuarterNote (const
Tempo& this,
TimeSignature timeSig, float64 framesPerSecond)
beatsPerQuarterNote
float32 beatsPerQuarterNote (const
TimeSignature& this)
quarterNotesPerBeat
float32 quarterNotesPerBeat (const
TimeSignature& this)
isStopped
bool isStopped (const
TransportState& this)
isPlaying
bool isPlaying (const
TransportState& this)
isRecording
bool isRecording (const
TransportState& this)
isLooping
bool isLooping (const
TransportState& this)
std.voices
namespace std::voicescode
This module demonstrates a simple voiceallocation algorithm.
The way it's structured is that you pass an incoming stream of note events to the voice allocator processor, and it redirects them to an array of destination processors which each handle a single voice.
The voice allocators use the channel property of the incoming events to group them together, and take care of ensuring that each target voice only receives the events from one channel at a time.
processor std::voices::VoiceAllocator
processor std::voices::VoiceAllocator (int32 numVoices,
int32 MPEMasterChannel = 0)
A basic leastrecentlyused voice allocator.
If there's an inactive voice, then a new note will be assigned to it, otherwise it will steal the leastrecentlyused active voice. For more fancy notestealing algorithms, you can use this as an example and add your own logic!
If there's an inactive voice, then a new note will be assigned to it, otherwise it will steal the leastrecentlyused active voice. For more fancy notestealing algorithms, you can use this as an example and add your own logic!
Endpoints

output event voiceEventOut (std::notes::NoteOn, std::notes::NoteOff, std::notes::PitchBend, std::notes::Slide, std::notes::Pressure, std::notes::Control)

input event eventIn (std::notes::NoteOn, std::notes::NoteOff, std::notes::PitchBend, std::notes::Slide, std::notes::Pressure, std::notes::Control)
Structs
struct VoiceState
Type  Member 

bool 
isActive 
bool 
isReleasing 
int32 
channel 
int32 
age 
float32 
pitch 
Variables
Type  Variable  Constant 

VoiceState[numVoices]

voiceState


int32

nextActiveTime

0x70000000

int32

nextInactiveTime

1

bool

mpeMasterSustainActive


int64

perChannelSustainActive

Functions
eventIn
event eventIn (std::notes::NoteOn noteOn)
eventIn
event eventIn (std::notes::NoteOff noteOff)
eventIn
event eventIn (std::notes::PitchBend bend)
eventIn
event eventIn (std::notes::Pressure pressure)
eventIn
event eventIn (std::notes::Slide slide)
eventIn
event eventIn (std::notes::Control control)
start
void start (
VoiceState& this, int32 channel, float32 pitch)
free
void free (
VoiceState& this)
isSustainActive
one per bit (assumes that channel IDs are <64, and could be made more general)
bool isSustainActive (int32 channel)
setChannelSustain
void setChannelSustain (int32 channel, bool active)
findOldestIndex
wrap<numVoices> findOldestIndex()
The
std
namespace is the root for all the builtin Cmajor library code.It contains various child namespaces that group tasks into various subcategories.